
The blips are meant to be a guide once you are close to zeds after approaching an area of the POI you haven't encountered before and not meant to be a crutch. It means that you must methodically search through larger POI's so you don't miss anything. Therefore, they will never all spawn as soon as you start the quest. Zombies will only spawn as you get near to their spawn volume. Sorry but that is a tech limitation that will never change. Unless TFP forgot (and we have to remind them) I expect this to be in A20 among numerous smaller fixes. The fix will be that those zombies won't count for finishing the quest. And this problem was acknowledged by TFP and a fix "promised". Now granted, a trap room where you don't fall into the trap should not lead to a situation where you are worse off than someone who fell in. If a boss kills me in a fight, I also don't die willingly, I still fail. You are failing it because a part of a game function is not working like it was supposed to. You are not walking out of the area and/or failing to grab the satchel. You are not "failing" the quest willingly.

Users shouldn't have to resort to willingly cancel a quest just because a function of the game isn't working properly. That sounds like a game problem.not a user problem. Otherwise, what's the point of having a yellow indicator in the first place if it's not going to tell you where the remaining Z's are at?Įven if you do happen to miss 1 small room in a huge POI like the deshong tower for example, the indicator should tell you that.

All of them should spawn as soon as you start the quest.
